Sony Says Limiting PS VR to Gaming Is Waste

Following Sony’s PlayStation VR headset is set for official release on October 13, but according to the company, using it only for gaming would be missing the bigger picture. Sony Interactive Entertainment (SIE) President Andrew House recently shared that while the device will deliver premium gaming experiences, its potential extends far beyond games. For users exploring Crickex Sign Up and other online platforms, the message is clear—technology like PS VR can reshape multiple entertainment sectors.

House explained that the PlayStation VR launch is just the beginning of a multi-year roadmap. He believes smartphones cannot offer the same high-quality virtual reality experiences, saying, “We’re focused on delivering premium VR for gaming. I haven’t yet seen a mobile-based VR experience that excites our content development teams.” Beyond gaming, Sony intends to expand into virtual reality applications for television, film, and even educational or cultural venues such as museums and planetariums—places where VR could bring static experiences vividly to life. The company has already partnered with over 230 developers worldwide, aiming to launch more than 50 pieces of content by the end of the year, including non-gaming experiences like cartoons, music, karaoke, and scenic video tours.

The PlayStation VR will release in China on the same day as international markets. Pricing starts at 2,999 RMB for the standalone unit, 3,299 RMB for the basic bundle (with PlayStation Camera), and 3,699 RMB for the premium set (with Camera and PlayStation Move controllers). On the technical side, the PS VR features a 5.7-inch OLED display with a resolution of 1920×RGB×1080, refresh rates of 120Hz and 90Hz, a 360° tracking LED array, approximately 100° field of view, latency below 18ms, and compatibility with both the DUALSHOCK 4 and PS Move controllers.

Sony’s vision is to position its VR headset as a multi-purpose entertainment device, with equal focus on non-gaming content. House revealed that the company is already in talks with media production houses to explore collaborative projects for television and film in VR. Much like how Crickex Sign Up connects people to a variety of interactive experiences, Sony aims to make the PS VR a versatile gateway—not just for immersive games, but for a richer, more diverse virtual reality world.